Along the way I have experimented with a number of different approaches; most considered only suitable for the trash bin but all helped in the evolution of “The Road to Nowhere”.
Firstly I considered the difficulties parents face when travelling with children and the need to keep them occupied to avoid the perennial question “are we there yet”. I experimented with combining a conventional map and pictorial representations of landmarks on the route turning it into a car game. That idea went the way of the dinosaur and I moved on to a fantasy map idea………………………………
Those were also consigned to the scrap heap and I moved on to the idea of combining concepts such as land mass sky and contour lines in an effort to map dreams.
I further explored the concept of lines representing streets and directions, but as a lot of people report they have trouble reading maps, this one will take you wherever you imagine with the surety of getting lost. So the “Road to Nowhere” was born.